
Senior Game Developer
Edwin Holanda
I build gameplay systems, LiveOps features, and development tools, combining technical expertise with a passion for creating games.
Featured Projects
About Me

I'm a game developer with a background in software engineering dating back to 2010. I enjoy both the creative and technical sides of making games, from designing mechanics to building gameplay systems and tools.
I've worked on shipped games, LiveOps features, and development tools, while also creating independent games and experimenting with pixel art, game design, and new technologies. I enjoy solving problems and being involved in the entire development process.
Skills & Expertise
Gameplay Engineering
- Combat & Movement
- Physics & Simulation
- Progression Systems
- Multiplayer Gameplay
LiveOps & Game Services
- Live Events
- Rewards & Daily Login
- Season Passes
- Remote Configuration
- Live Game Maintenance
Tools & Integrations
- Unity Editor Extensions
- Internal Tooling
- SDK Development & Integration
- REST APIs
- Build Automation
Architecture & Optimization
- Design Patterns
- Modular Architecture
- Async Programming
- Profiling & Diagnostics
- Runtime Optimization
Contact
I'm open to opportunities, collaborations, and conversations about game development. The best way to reach me is by email. You can also find my code and technical work on GitHub, my professional background on LinkedIn, and playable prototypes and game jam projects on Game Jolt.

