EDWIN.GAMEDEV
Game Jam

Space Power Defender

Solo Game Developer

Space Power Defender artwork or gameplay
  • Unity
  • C#
  • Aseprite
  • LMMS
  • Bfxr
Play on Game Jolt

About

A wave-based space shooter where players defend four power cores from incoming enemies. Each core grants a different spaceship ability, including an energy shield, side projectiles, increased speed and faster regeneration. Losing a core temporarily weakens the spaceship, while surviving additional waves allows players to recover lost powers. Fight increasingly difficult enemy waves, protect your abilities and survive as long as possible.

  • Gameplay
  • AI
  • Pixel Art

My Contributions

  • Designed and developed the entire game solo for my first Ludum Dare game jam, including programming, pixel art, music and sound effects
  • Implemented a wave-based enemy spawning system with increasingly difficult encounters and varied wave compositions
  • Developed enemy behavior variations including sine-wave movement, spinning movement and different attack ranges and fire rates
  • Created a power-core system where each core grants a distinct spaceship ability and losing a core removes its associated power
  • Implemented power recovery after every three waves, encouraging players to survive while temporarily weakened
  • Developed spaceship movement, mouse-based aiming, shooting and a player-controlled energy shield
  • Added combat feedback through screen shake, damage blinking and animated cursor effects
  • Iterated on combat balance, enemy health, projectile interactions and wave progression through multiple post-jam updates
  • Created all pixel art using Aseprite, composed music in LMMS and produced sound effects with bfxr