Game Jam
Dig Dig Joy

About
A fast-paced mining game where players dig deeper into a procedurally generated map, fight enemies and collect upgrades as they level up. Choose power-ups to improve your abilities and reach the bottom as quickly as possible to achieve a higher score. Developed by a team of three during Ludum Dare 50.
- Pixel Art
- Procedural Generation
- Gameplay
My Contributions
- Created all pixel art assets, including characters, enemies, environments, tiles, ores, items and upgrade icons
- Developed procedural map generation with special tiles and configurable map sections using ScriptableObjects
- Implemented line-of-sight and field-of-view systems to control visibility during gameplay
- Worked on enemy spawning, enemy behavior visibility and additional enemy content
- Created player movement and attack animations, including directional sprite flipping
- Contributed to gameplay progression, upgrades and combat balancing
- Implemented and refined interface elements, including leaderboard and level-up screens