EDWIN.GAMEDEV
Game Jam

Dig Dig Joy

Game Developer & Pixel Artist

Dig Dig Joy artwork or gameplay
  • Unity
  • C#
  • Aseprite
Play on Game Jolt

About

A fast-paced mining game where players dig deeper into a procedurally generated map, fight enemies and collect upgrades as they level up. Choose power-ups to improve your abilities and reach the bottom as quickly as possible to achieve a higher score. Developed by a team of three during Ludum Dare 50.

  • Pixel Art
  • Procedural Generation
  • Gameplay

My Contributions

  • Created all pixel art assets, including characters, enemies, environments, tiles, ores, items and upgrade icons
  • Developed procedural map generation with special tiles and configurable map sections using ScriptableObjects
  • Implemented line-of-sight and field-of-view systems to control visibility during gameplay
  • Worked on enemy spawning, enemy behavior visibility and additional enemy content
  • Created player movement and attack animations, including directional sprite flipping
  • Contributed to gameplay progression, upgrades and combat balancing
  • Implemented and refined interface elements, including leaderboard and level-up screens